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HTML5 in Sugar

In my last blog post, I made the suggestion that Sugar integrate HTML5 more closely to allow for the creation of activities in standard Web technologies. The Karma Project has since been pointed out to me, and the demos look impressive. Unfortunately, its progress looks to have stalled. There is now consideration happening in the community about moving Browse to a WebKit-based alternative, possibly Surf.
It seems like now is the time to revisit the notion of integrating HTML5 into Sugar itself. I feel that this can achieve a far more powerful outcome than just swapping Browse with Surf. The primary weaknesses of HTML5, its immaturity and dearth of good development tools, are being addressed. Microsoft and Adobe are continue to move towards HTML5, which can only be a good thing.
We have the chance to tap into the current rush of developers creating Web applications. We don’t need to (and can’t afford to) go to the extreme always-online level of Chrome OS, but I think the developments in that space are really showing what HTML5 can do in terms of applications development. Take the Chrome version of Angry Birds, for example. Written (almost) entirely in HTML5/JS (I think the “almost” part could have been implemented in HTML5 as well), it’s a fantastic example of what can be achieved. More than a mindless game, the physics engine is realistic enough to become a fun educational tool. It’s so much fun that most kids won’t even realise that they’re learning
©2011 Sridhar Dhanapalan.
This work is licensed under a Creative Commons Attribution-Share Alike 2.5 Australia Licence.